/*
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 * and open the template in the editor.
 */
package Engine2D.math;

/**
 *
 * @author Garys
 */
public class Vector3d {
    
    /**
     * 
     */
    protected double x;
    /**
     * 
     */
    protected double y;
    /**
     * 
     */
    protected double z;

    /**
     * 
     * @param x
     * @param y
     * @param z
     */
    public Vector3d(double x, double y, double z) {
        this.x = x;
        this.y = y;
        this.z = z;
    }

    /**
     * 
     * @return
     */
    public double getX() {
        return x;
    }

    /**
     * 
     * @param x
     */
    public void setX(double x) {
        this.x = x;
    }

    /**
     * 
     * @return
     */
    public double getY() {
        return y;
    }

    /**
     * 
     * @param y
     */
    public void setY(double y) {
        this.y = y;
    }

    /**
     * 
     * @return
     */
    public double getZ() {
        return z;
    }

    /**
     * 
     * @param z
     */
    public void setZ(double z) {
        this.z = z;
    }
    
    
    
}
